Uses of Class
org.ejml.data.FMatrix4x4
Packages that use FMatrix4x4
- 
Uses of FMatrix4x4 in org.ejml.data
Constructors in org.ejml.data with parameters of type FMatrix4x4 - 
Uses of FMatrix4x4 in org.ejml.dense.fixed
Methods in org.ejml.dense.fixed that return FMatrix4x4Modifier and TypeMethodDescriptionstatic FMatrix4x4CommonOps_FDF4.transpose(FMatrix4x4 input, FMatrix4x4 output) Transposes matrix 'a' and stores the results in 'b':
bij = aji
where 'b' is the transpose of 'a'.Methods in org.ejml.dense.fixed with parameters of type FMatrix4x4Modifier and TypeMethodDescriptionstatic voidCommonOps_FDF4.add(FMatrix4x4 a, FMatrix4x4 b, FMatrix4x4 c) Performs the following operation:
c = a + b
cij = aij + bijstatic voidCommonOps_FDF4.addEquals(FMatrix4x4 a, FMatrix4x4 b) Performs the following operation:
a = a + b
aij = aij + bijstatic voidCommonOps_FDF4.changeSign(FMatrix4x4 a) Changes the sign of every element in the matrix.
aij = -aijstatic booleanCommonOps_FDF4.cholL(FMatrix4x4 A) Performs a lower Cholesky decomposition of matrix 'A' and stores result in A.static booleanCommonOps_FDF4.cholU(FMatrix4x4 A) Performs an upper Cholesky decomposition of matrix 'A' and stores result in A.static floatCommonOps_FDF4.det(FMatrix4x4 mat) Computes the determinant using minor matrices.
WARNING: Potentially less stable than using LU decomposition.static voidCommonOps_FDF4.diag(FMatrix4x4 input, FMatrix4 out) Extracts all diagonal elements from 'input' and places them inside the 'out' vector.static voidCommonOps_FDF4.divide(FMatrix4x4 a, float alpha) Performs an in-place element by element scalar division.static voidCommonOps_FDF4.divide(FMatrix4x4 a, float alpha, FMatrix4x4 b) Performs an element by element scalar division.static voidCommonOps_FDF4.elementDiv(FMatrix4x4 a, FMatrix4x4 b) Performs an element by element division operation:
aij = aij / bijstatic voidCommonOps_FDF4.elementDiv(FMatrix4x4 a, FMatrix4x4 b, FMatrix4x4 c) Performs an element by element division operation:
cij = aij / bijstatic floatCommonOps_FDF4.elementMax(FMatrix4x4 a) Returns the value of the element in the matrix that has the largest value.
Max{ aij } for all i and jstatic floatCommonOps_FDF4.elementMaxAbs(FMatrix4x4 a) Returns the absolute value of the element in the matrix that has the largest absolute value.
Max{ |aij| } for all i and jstatic floatCommonOps_FDF4.elementMin(FMatrix4x4 a) Returns the value of the element in the matrix that has the minimum value.
Min{ aij } for all i and jstatic floatCommonOps_FDF4.elementMinAbs(FMatrix4x4 a) Returns the absolute value of the element in the matrix that has the smallest absolute value.
Min{ |aij| } for all i and jstatic voidCommonOps_FDF4.elementMult(FMatrix4x4 a, FMatrix4x4 b) Performs an element by element multiplication operation:
aij = aij * bijstatic voidCommonOps_FDF4.elementMult(FMatrix4x4 a, FMatrix4x4 b, FMatrix4x4 c) Performs an element by element multiplication operation:
cij = aij * bijstatic FMatrix4CommonOps_FDF4.extractColumn(FMatrix4x4 a, int column, FMatrix4 out) Extracts the column from the matrix a.static FMatrix4CommonOps_FDF4.extractRow(FMatrix4x4 a, int row, FMatrix4 out) Extracts the row from the matrix a.static floatNormOps_FDF4.fastNormF(FMatrix4x4 M) static voidCommonOps_FDF4.fill(FMatrix4x4 a, float v) Sets every element in the matrix to the specified value.
aij = valuestatic booleanMatrixFeatures_FDF4.hasUncountable(FMatrix4x4 a) static booleanCommonOps_FDF4.invert(FMatrix4x4 a, FMatrix4x4 inv) Inverts matrix 'a' using minor matrices and stores the results in 'inv'.static booleanMatrixFeatures_FDF4.isIdentical(FMatrix4x4 a, FMatrix4x4 b, float tol) static voidCommonOps_FDF4.mult(float alpha, FMatrix4x4 a, FMatrix4x4 b, FMatrix4x4 c) Performs the following operation:
c = α * a * b
cij = α ∑k=1:n { aik * bkj}static voidCommonOps_FDF4.mult(FMatrix4 a, FMatrix4x4 b, FMatrix4 c) Performs vector to matrix multiplication:
c = a * b
cj = ∑k=1:n { bk * akj }static voidCommonOps_FDF4.mult(FMatrix4x4 a, FMatrix4 b, FMatrix4 c) Performs matrix to vector multiplication:
c = a * b
ci = ∑k=1:n { aik * bk}static voidCommonOps_FDF4.mult(FMatrix4x4 a, FMatrix4x4 b, FMatrix4x4 c) Performs the following operation:
c = a * b
cij = ∑k=1:n { aik * bkj}static voidCommonOps_FDF4.multAdd(float alpha, FMatrix4x4 a, FMatrix4x4 b, FMatrix4x4 c) Performs the following operation:
c += α * a * b
cij += α ∑k=1:n { aik * bkj}static voidCommonOps_FDF4.multAdd(FMatrix4x4 a, FMatrix4x4 b, FMatrix4x4 c) Performs the following operation:
c += a * b
cij += ∑k=1:n { aik * bkj}static voidCommonOps_FDF4.multAddOuter(float alpha, FMatrix4x4 A, float beta, FMatrix4 u, FMatrix4 v, FMatrix4x4 C) C = αA + βu*vTstatic voidCommonOps_FDF4.multAddTransA(float alpha, FMatrix4x4 a, FMatrix4x4 b, FMatrix4x4 c) Performs the following operation:
c += α * aT * b
cij += α * ∑k=1:n { aki * bkj}static voidCommonOps_FDF4.multAddTransA(FMatrix4x4 a, FMatrix4x4 b, FMatrix4x4 c) Performs the following operation:
c += aT * b
cij += ∑k=1:n { aki * bkj}static voidCommonOps_FDF4.multAddTransAB(float alpha, FMatrix4x4 a, FMatrix4x4 b, FMatrix4x4 c) Performs the following operation:
c += α*aT * bT
cij += α*∑k=1:n { aki * bjk}static voidCommonOps_FDF4.multAddTransAB(FMatrix4x4 a, FMatrix4x4 b, FMatrix4x4 c) Performs the following operation:
c += aT * bT
cij += ∑k=1:n { aki * bjk}static voidCommonOps_FDF4.multAddTransB(float alpha, FMatrix4x4 a, FMatrix4x4 b, FMatrix4x4 c) Performs the following operation:
c += α * a * bT
cij += α*∑k=1:n { aik * bjk}static voidCommonOps_FDF4.multAddTransB(FMatrix4x4 a, FMatrix4x4 b, FMatrix4x4 c) Performs the following operation:
c += a * bT
cij += ∑k=1:n { aik * bjk}static voidCommonOps_FDF4.multTransA(float alpha, FMatrix4x4 a, FMatrix4x4 b, FMatrix4x4 c) Performs the following operation:
c = α * aT * b
cij = α * ∑k=1:n { aki * bkj}static voidCommonOps_FDF4.multTransA(FMatrix4x4 a, FMatrix4x4 b, FMatrix4x4 c) Performs the following operation:
c = aT * b
cij = ∑k=1:n { aki * bkj}static voidCommonOps_FDF4.multTransAB(float alpha, FMatrix4x4 a, FMatrix4x4 b, FMatrix4x4 c) Performs the following operation:
c = α*aT * bT
cij = α*∑k=1:n { aki * bjk}static voidCommonOps_FDF4.multTransAB(FMatrix4x4 a, FMatrix4x4 b, FMatrix4x4 c) Performs the following operation:
c = aT * bT
cij = ∑k=1:n { aki * bjk}static voidCommonOps_FDF4.multTransB(float alpha, FMatrix4x4 a, FMatrix4x4 b, FMatrix4x4 c) Performs the following operation:
c = α * a * bT
cij = α*∑k=1:n { aik * bjk}static voidCommonOps_FDF4.multTransB(FMatrix4x4 a, FMatrix4x4 b, FMatrix4x4 c) Performs the following operation:
c = a * bT
cij = ∑k=1:n { aik * bjk}static voidNormOps_FDF4.normalizeF(FMatrix4x4 M) static floatNormOps_FDF4.normF(FMatrix4x4 M) static voidCommonOps_FDF4.scale(float alpha, FMatrix4x4 a) Performs an in-place element by element scalar multiplication.
aij = α*aijstatic voidCommonOps_FDF4.scale(float alpha, FMatrix4x4 a, FMatrix4x4 b) Performs an element by element scalar multiplication.
bij = α*aijstatic voidCommonOps_FDF4.setIdentity(FMatrix4x4 a) Sets all the diagonal elements equal to one and everything else equal to zero.static voidCommonOps_FDF4.subtract(FMatrix4x4 a, FMatrix4x4 b, FMatrix4x4 c) Performs the following operation:
c = a - b
cij = aij - bijstatic voidCommonOps_FDF4.subtractEquals(FMatrix4x4 a, FMatrix4x4 b) Performs the following operation:
a = a - b
aij = aij - bijstatic floatCommonOps_FDF4.trace(FMatrix4x4 a) This computes the trace of the matrix:
trace = ∑i=1:n { aii }static voidCommonOps_FDF4.transpose(FMatrix4x4 m) Performs an in-place transpose.static FMatrix4x4CommonOps_FDF4.transpose(FMatrix4x4 input, FMatrix4x4 output) Transposes matrix 'a' and stores the results in 'b':
bij = aji
where 'b' is the transpose of 'a'. - 
Uses of FMatrix4x4 in org.ejml.ops
Methods in org.ejml.ops that return FMatrix4x4Modifier and TypeMethodDescriptionstatic FMatrix4x4FConvertMatrixStruct.convert(FMatrixRMaj input, @Nullable FMatrix4x4 output) ConvertsFMatrixRMajintoFMatrix4x4Methods in org.ejml.ops with parameters of type FMatrix4x4Modifier and TypeMethodDescriptionstatic voidConvertMatrixData.convert(DMatrix4x4 src, FMatrix4x4 dst) static voidConvertMatrixData.convert(FMatrix4x4 src, DMatrix4x4 dst) static FMatrixRMajFConvertMatrixStruct.convert(FMatrix4x4 input, @Nullable FMatrixRMaj output) ConvertsFMatrix4x4intoFMatrixRMaj.static FMatrix4x4FConvertMatrixStruct.convert(FMatrixRMaj input, @Nullable FMatrix4x4 output) ConvertsFMatrixRMajintoFMatrix4x4