Uses of Class
org.ejml.data.FMatrix3x3
Packages that use FMatrix3x3
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Uses of FMatrix3x3 in org.ejml.data
Constructors in org.ejml.data with parameters of type FMatrix3x3 -
Uses of FMatrix3x3 in org.ejml.dense.fixed
Methods in org.ejml.dense.fixed that return FMatrix3x3Modifier and TypeMethodDescriptionstatic FMatrix3x3CommonOps_FDF3.transpose(FMatrix3x3 input, FMatrix3x3 output) Transposes matrix 'a' and stores the results in 'b':
bij = aji
where 'b' is the transpose of 'a'.Methods in org.ejml.dense.fixed with parameters of type FMatrix3x3Modifier and TypeMethodDescriptionstatic voidCommonOps_FDF3.add(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c = a + b
cij = aij + bijstatic voidCommonOps_FDF3.addEquals(FMatrix3x3 a, FMatrix3x3 b) Performs the following operation:
a = a + b
aij = aij + bijstatic voidCommonOps_FDF3.changeSign(FMatrix3x3 a) Changes the sign of every element in the matrix.
aij = -aijstatic booleanCommonOps_FDF3.cholL(FMatrix3x3 A) Performs a lower Cholesky decomposition of matrix 'A' and stores result in A.static booleanCommonOps_FDF3.cholU(FMatrix3x3 A) Performs an upper Cholesky decomposition of matrix 'A' and stores result in A.static floatCommonOps_FDF3.det(FMatrix3x3 mat) Computes the determinant using minor matrices.
WARNING: Potentially less stable than using LU decomposition.static voidCommonOps_FDF3.diag(FMatrix3x3 input, FMatrix3 out) Extracts all diagonal elements from 'input' and places them inside the 'out' vector.static voidCommonOps_FDF3.divide(FMatrix3x3 a, float alpha) Performs an in-place element by element scalar division.static voidCommonOps_FDF3.divide(FMatrix3x3 a, float alpha, FMatrix3x3 b) Performs an element by element scalar division.static voidCommonOps_FDF3.elementDiv(FMatrix3x3 a, FMatrix3x3 b) Performs an element by element division operation:
aij = aij / bijstatic voidCommonOps_FDF3.elementDiv(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs an element by element division operation:
cij = aij / bijstatic floatCommonOps_FDF3.elementMax(FMatrix3x3 a) Returns the value of the element in the matrix that has the largest value.
Max{ aij } for all i and jstatic floatCommonOps_FDF3.elementMaxAbs(FMatrix3x3 a) Returns the absolute value of the element in the matrix that has the largest absolute value.
Max{ |aij| } for all i and jstatic floatCommonOps_FDF3.elementMin(FMatrix3x3 a) Returns the value of the element in the matrix that has the minimum value.
Min{ aij } for all i and jstatic floatCommonOps_FDF3.elementMinAbs(FMatrix3x3 a) Returns the absolute value of the element in the matrix that has the smallest absolute value.
Min{ |aij| } for all i and jstatic voidCommonOps_FDF3.elementMult(FMatrix3x3 a, FMatrix3x3 b) Performs an element by element multiplication operation:
aij = aij * bijstatic voidCommonOps_FDF3.elementMult(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs an element by element multiplication operation:
cij = aij * bijstatic FMatrix3CommonOps_FDF3.extractColumn(FMatrix3x3 a, int column, FMatrix3 out) Extracts the column from the matrix a.static FMatrix3CommonOps_FDF3.extractRow(FMatrix3x3 a, int row, FMatrix3 out) Extracts the row from the matrix a.static floatNormOps_FDF3.fastNormF(FMatrix3x3 M) static voidCommonOps_FDF3.fill(FMatrix3x3 a, float v) Sets every element in the matrix to the specified value.
aij = valuestatic booleanMatrixFeatures_FDF3.hasUncountable(FMatrix3x3 a) static booleanCommonOps_FDF3.invert(FMatrix3x3 a, FMatrix3x3 inv) Inverts matrix 'a' using minor matrices and stores the results in 'inv'.static booleanMatrixFeatures_FDF3.isIdentical(FMatrix3x3 a, FMatrix3x3 b, float tol) static voidCommonOps_FDF3.mult(float alpha, FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c = α * a * b
cij = α ∑k=1:n { aik * bkj}static voidCommonOps_FDF3.mult(FMatrix3 a, FMatrix3x3 b, FMatrix3 c) Performs vector to matrix multiplication:
c = a * b
cj = ∑k=1:n { bk * akj }static voidCommonOps_FDF3.mult(FMatrix3x3 a, FMatrix3 b, FMatrix3 c) Performs matrix to vector multiplication:
c = a * b
ci = ∑k=1:n { aik * bk}static voidCommonOps_FDF3.mult(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c = a * b
cij = ∑k=1:n { aik * bkj}static voidCommonOps_FDF3.multAdd(float alpha, FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c += α * a * b
cij += α ∑k=1:n { aik * bkj}static voidCommonOps_FDF3.multAdd(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c += a * b
cij += ∑k=1:n { aik * bkj}static voidCommonOps_FDF3.multAddOuter(float alpha, FMatrix3x3 A, float beta, FMatrix3 u, FMatrix3 v, FMatrix3x3 C) C = αA + βu*vTstatic voidCommonOps_FDF3.multAddTransA(float alpha, FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c += α * aT * b
cij += α * ∑k=1:n { aki * bkj}static voidCommonOps_FDF3.multAddTransA(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c += aT * b
cij += ∑k=1:n { aki * bkj}static voidCommonOps_FDF3.multAddTransAB(float alpha, FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c += α*aT * bT
cij += α*∑k=1:n { aki * bjk}static voidCommonOps_FDF3.multAddTransAB(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c += aT * bT
cij += ∑k=1:n { aki * bjk}static voidCommonOps_FDF3.multAddTransB(float alpha, FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c += α * a * bT
cij += α*∑k=1:n { aik * bjk}static voidCommonOps_FDF3.multAddTransB(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c += a * bT
cij += ∑k=1:n { aik * bjk}static voidCommonOps_FDF3.multTransA(float alpha, FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c = α * aT * b
cij = α * ∑k=1:n { aki * bkj}static voidCommonOps_FDF3.multTransA(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c = aT * b
cij = ∑k=1:n { aki * bkj}static voidCommonOps_FDF3.multTransAB(float alpha, FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c = α*aT * bT
cij = α*∑k=1:n { aki * bjk}static voidCommonOps_FDF3.multTransAB(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c = aT * bT
cij = ∑k=1:n { aki * bjk}static voidCommonOps_FDF3.multTransB(float alpha, FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c = α * a * bT
cij = α*∑k=1:n { aik * bjk}static voidCommonOps_FDF3.multTransB(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c = a * bT
cij = ∑k=1:n { aik * bjk}static voidNormOps_FDF3.normalizeF(FMatrix3x3 M) static floatNormOps_FDF3.normF(FMatrix3x3 M) static voidCommonOps_FDF3.scale(float alpha, FMatrix3x3 a) Performs an in-place element by element scalar multiplication.
aij = α*aijstatic voidCommonOps_FDF3.scale(float alpha, FMatrix3x3 a, FMatrix3x3 b) Performs an element by element scalar multiplication.
bij = α*aijstatic voidCommonOps_FDF3.setIdentity(FMatrix3x3 a) Sets all the diagonal elements equal to one and everything else equal to zero.static voidCommonOps_FDF3.subtract(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c = a - b
cij = aij - bijstatic voidCommonOps_FDF3.subtractEquals(FMatrix3x3 a, FMatrix3x3 b) Performs the following operation:
a = a - b
aij = aij - bijstatic floatCommonOps_FDF3.trace(FMatrix3x3 a) This computes the trace of the matrix:
trace = ∑i=1:n { aii }static voidCommonOps_FDF3.transpose(FMatrix3x3 m) Performs an in-place transpose.static FMatrix3x3CommonOps_FDF3.transpose(FMatrix3x3 input, FMatrix3x3 output) Transposes matrix 'a' and stores the results in 'b':
bij = aji
where 'b' is the transpose of 'a'. -
Uses of FMatrix3x3 in org.ejml.ops
Methods in org.ejml.ops that return FMatrix3x3Modifier and TypeMethodDescriptionstatic FMatrix3x3FConvertMatrixStruct.convert(FMatrixRMaj input, @Nullable FMatrix3x3 output) ConvertsFMatrixRMajintoFMatrix3x3Methods in org.ejml.ops with parameters of type FMatrix3x3Modifier and TypeMethodDescriptionstatic voidConvertMatrixData.convert(DMatrix3x3 src, FMatrix3x3 dst) static voidConvertMatrixData.convert(FMatrix3x3 src, DMatrix3x3 dst) static FMatrixRMajFConvertMatrixStruct.convert(FMatrix3x3 input, @Nullable FMatrixRMaj output) ConvertsFMatrix3x3intoFMatrixRMaj.static FMatrix3x3FConvertMatrixStruct.convert(FMatrixRMaj input, @Nullable FMatrix3x3 output) ConvertsFMatrixRMajintoFMatrix3x3