Uses of Class
org.ejml.data.FMatrix3x3
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Uses of FMatrix3x3 in org.ejml.data
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Uses of FMatrix3x3 in org.ejml.dense.fixed
Modifier and TypeMethodDescriptionstatic FMatrix3x3
CommonOps_FDF3.transpose
(FMatrix3x3 input, FMatrix3x3 output) Transposes matrix 'a' and stores the results in 'b':
bij = aji
where 'b' is the transpose of 'a'.Modifier and TypeMethodDescriptionstatic void
CommonOps_FDF3.add
(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c = a + b
cij = aij + bijstatic void
CommonOps_FDF3.addEquals
(FMatrix3x3 a, FMatrix3x3 b) Performs the following operation:
a = a + b
aij = aij + bijstatic void
CommonOps_FDF3.changeSign
(FMatrix3x3 a) Changes the sign of every element in the matrix.
aij = -aijstatic boolean
CommonOps_FDF3.cholL
(FMatrix3x3 A) Performs a lower Cholesky decomposition of matrix 'A' and stores result in A.static boolean
CommonOps_FDF3.cholU
(FMatrix3x3 A) Performs an upper Cholesky decomposition of matrix 'A' and stores result in A.static float
CommonOps_FDF3.det
(FMatrix3x3 mat) Computes the determinant using minor matrices.
WARNING: Potentially less stable than using LU decomposition.static void
CommonOps_FDF3.diag
(FMatrix3x3 input, FMatrix3 out) Extracts all diagonal elements from 'input' and places them inside the 'out' vector.static void
CommonOps_FDF3.divide
(FMatrix3x3 a, float alpha) Performs an in-place element by element scalar division.static void
CommonOps_FDF3.divide
(FMatrix3x3 a, float alpha, FMatrix3x3 b) Performs an element by element scalar division.static void
CommonOps_FDF3.elementDiv
(FMatrix3x3 a, FMatrix3x3 b) Performs an element by element division operation:
aij = aij / bijstatic void
CommonOps_FDF3.elementDiv
(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs an element by element division operation:
cij = aij / bijstatic float
CommonOps_FDF3.elementMax
(FMatrix3x3 a) Returns the value of the element in the matrix that has the largest value.
Max{ aij } for all i and jstatic float
CommonOps_FDF3.elementMaxAbs
(FMatrix3x3 a) Returns the absolute value of the element in the matrix that has the largest absolute value.
Max{ |aij| } for all i and jstatic float
CommonOps_FDF3.elementMin
(FMatrix3x3 a) Returns the value of the element in the matrix that has the minimum value.
Min{ aij } for all i and jstatic float
CommonOps_FDF3.elementMinAbs
(FMatrix3x3 a) Returns the absolute value of the element in the matrix that has the smallest absolute value.
Min{ |aij| } for all i and jstatic void
CommonOps_FDF3.elementMult
(FMatrix3x3 a, FMatrix3x3 b) Performs an element by element multiplication operation:
aij = aij * bijstatic void
CommonOps_FDF3.elementMult
(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs an element by element multiplication operation:
cij = aij * bijstatic FMatrix3
CommonOps_FDF3.extractColumn
(FMatrix3x3 a, int column, FMatrix3 out) Extracts the column from the matrix a.static FMatrix3
CommonOps_FDF3.extractRow
(FMatrix3x3 a, int row, FMatrix3 out) Extracts the row from the matrix a.static float
NormOps_FDF3.fastNormF
(FMatrix3x3 M) static void
CommonOps_FDF3.fill
(FMatrix3x3 a, float v) Sets every element in the matrix to the specified value.
aij = valuestatic boolean
MatrixFeatures_FDF3.hasUncountable
(FMatrix3x3 a) static boolean
CommonOps_FDF3.invert
(FMatrix3x3 a, FMatrix3x3 inv) Inverts matrix 'a' using minor matrices and stores the results in 'inv'.static boolean
MatrixFeatures_FDF3.isIdentical
(FMatrix3x3 a, FMatrix3x3 b, float tol) static void
CommonOps_FDF3.mult
(float alpha, FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c = α * a * b
cij = α ∑k=1:n { aik * bkj}static void
CommonOps_FDF3.mult
(FMatrix3 a, FMatrix3x3 b, FMatrix3 c) Performs vector to matrix multiplication:
c = a * b
cj = ∑k=1:n { bk * akj }static void
CommonOps_FDF3.mult
(FMatrix3x3 a, FMatrix3 b, FMatrix3 c) Performs matrix to vector multiplication:
c = a * b
ci = ∑k=1:n { aik * bk}static void
CommonOps_FDF3.mult
(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c = a * b
cij = ∑k=1:n { aik * bkj}static void
CommonOps_FDF3.multAdd
(float alpha, FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c += α * a * b
cij += α ∑k=1:n { aik * bkj}static void
CommonOps_FDF3.multAdd
(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c += a * b
cij += ∑k=1:n { aik * bkj}static void
CommonOps_FDF3.multAddOuter
(float alpha, FMatrix3x3 A, float beta, FMatrix3 u, FMatrix3 v, FMatrix3x3 C) C = αA + βu*vTstatic void
CommonOps_FDF3.multAddTransA
(float alpha, FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c += α * aT * b
cij += α * ∑k=1:n { aki * bkj}static void
CommonOps_FDF3.multAddTransA
(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c += aT * b
cij += ∑k=1:n { aki * bkj}static void
CommonOps_FDF3.multAddTransAB
(float alpha, FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c += α*aT * bT
cij += α*∑k=1:n { aki * bjk}static void
CommonOps_FDF3.multAddTransAB
(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c += aT * bT
cij += ∑k=1:n { aki * bjk}static void
CommonOps_FDF3.multAddTransB
(float alpha, FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c += α * a * bT
cij += α*∑k=1:n { aik * bjk}static void
CommonOps_FDF3.multAddTransB
(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c += a * bT
cij += ∑k=1:n { aik * bjk}static void
CommonOps_FDF3.multTransA
(float alpha, FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c = α * aT * b
cij = α * ∑k=1:n { aki * bkj}static void
CommonOps_FDF3.multTransA
(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c = aT * b
cij = ∑k=1:n { aki * bkj}static void
CommonOps_FDF3.multTransAB
(float alpha, FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c = α*aT * bT
cij = α*∑k=1:n { aki * bjk}static void
CommonOps_FDF3.multTransAB
(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c = aT * bT
cij = ∑k=1:n { aki * bjk}static void
CommonOps_FDF3.multTransB
(float alpha, FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c = α * a * bT
cij = α*∑k=1:n { aik * bjk}static void
CommonOps_FDF3.multTransB
(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c = a * bT
cij = ∑k=1:n { aik * bjk}static void
NormOps_FDF3.normalizeF
(FMatrix3x3 M) static float
NormOps_FDF3.normF
(FMatrix3x3 M) static void
CommonOps_FDF3.scale
(float alpha, FMatrix3x3 a) Performs an in-place element by element scalar multiplication.
aij = α*aijstatic void
CommonOps_FDF3.scale
(float alpha, FMatrix3x3 a, FMatrix3x3 b) Performs an element by element scalar multiplication.
bij = α*aijstatic void
CommonOps_FDF3.setIdentity
(FMatrix3x3 a) Sets all the diagonal elements equal to one and everything else equal to zero.static void
CommonOps_FDF3.subtract
(FMatrix3x3 a, FMatrix3x3 b, FMatrix3x3 c) Performs the following operation:
c = a - b
cij = aij - bijstatic void
CommonOps_FDF3.subtractEquals
(FMatrix3x3 a, FMatrix3x3 b) Performs the following operation:
a = a - b
aij = aij - bijstatic float
CommonOps_FDF3.trace
(FMatrix3x3 a) This computes the trace of the matrix:
trace = ∑i=1:n { aii }static void
CommonOps_FDF3.transpose
(FMatrix3x3 m) Performs an in-place transpose.static FMatrix3x3
CommonOps_FDF3.transpose
(FMatrix3x3 input, FMatrix3x3 output) Transposes matrix 'a' and stores the results in 'b':
bij = aji
where 'b' is the transpose of 'a'. -
Uses of FMatrix3x3 in org.ejml.ops
Modifier and TypeMethodDescriptionstatic FMatrix3x3
FConvertMatrixStruct.convert
(FMatrixRMaj input, @Nullable FMatrix3x3 output) ConvertsFMatrixRMaj
intoFMatrix3x3
Modifier and TypeMethodDescriptionstatic void
ConvertMatrixData.convert
(DMatrix3x3 src, FMatrix3x3 dst) static void
ConvertMatrixData.convert
(FMatrix3x3 src, DMatrix3x3 dst) static FMatrixRMaj
FConvertMatrixStruct.convert
(FMatrix3x3 input, @Nullable FMatrixRMaj output) ConvertsFMatrix3x3
intoFMatrixRMaj
.static FMatrix3x3
FConvertMatrixStruct.convert
(FMatrixRMaj input, @Nullable FMatrix3x3 output) ConvertsFMatrixRMaj
intoFMatrix3x3