Difference between revisions of "Example Sparse Matrices"

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Line 35: Line 35:
 
         //      If you don't it will be forced to thrash memory as it grows its internal data structures.
 
         //      If you don't it will be forced to thrash memory as it grows its internal data structures.
 
         //      Failure to heed this advice will make construction of large matrices 4x slower and use 2x more memory
 
         //      Failure to heed this advice will make construction of large matrices 4x slower and use 2x more memory
         DMatrixSparseTriplet work = new DMatrixSparseTriplet(5, 4, 5);
+
         var work = new DMatrixSparseTriplet(5, 4, 5);
 
         work.addItem(0, 1, 1.2);
 
         work.addItem(0, 1, 1.2);
 
         work.addItem(3, 0, 3);
 
         work.addItem(3, 0, 3);
Line 57: Line 57:
 
         System.out.println("Done generating random matrices");
 
         System.out.println("Done generating random matrices");
 
         // storage for the initial solution
 
         // storage for the initial solution
         DMatrixSparseCSC y = new DMatrixSparseCSC(ROWS, XCOLS, 0);
+
         var y = new DMatrixSparseCSC(ROWS, XCOLS, 0);
         DMatrixSparseCSC z = new DMatrixSparseCSC(ROWS, XCOLS, 0);
+
         var z = new DMatrixSparseCSC(ROWS, XCOLS, 0);
  
 
         // To demonstration how to perform sparse math let's multiply:
 
         // To demonstration how to perform sparse math let's multiply:
Line 64: Line 64:
 
         // Optional storage is set to null so that it will declare it internally
 
         // Optional storage is set to null so that it will declare it internally
 
         long before = System.currentTimeMillis();
 
         long before = System.currentTimeMillis();
         IGrowArray workA = new IGrowArray(A.numRows);
+
         var workA = new IGrowArray(A.numRows);
         DGrowArray workB = new DGrowArray(A.numRows);
+
         var workB = new DGrowArray(A.numRows);
 
         for (int i = 0; i < 100; i++) {
 
         for (int i = 0; i < 100; i++) {
 
             CommonOps_DSCC.mult(A, x, y, workA, workB);
 
             CommonOps_DSCC.mult(A, x, y, workA, workB);
Line 76: Line 76:
 
         DMatrixRMaj Ad = DConvertMatrixStruct.convert(A, (DMatrixRMaj)null);
 
         DMatrixRMaj Ad = DConvertMatrixStruct.convert(A, (DMatrixRMaj)null);
 
         DMatrixRMaj xd = DConvertMatrixStruct.convert(x, (DMatrixRMaj)null);
 
         DMatrixRMaj xd = DConvertMatrixStruct.convert(x, (DMatrixRMaj)null);
         DMatrixRMaj yd = new DMatrixRMaj(y.numRows, y.numCols);
+
         var yd = new DMatrixRMaj(y.numRows, y.numCols);
         DMatrixRMaj zd = new DMatrixRMaj(y.numRows, y.numCols);
+
         var zd = new DMatrixRMaj(y.numRows, y.numCols);
  
 
         before = System.currentTimeMillis();
 
         before = System.currentTimeMillis();

Latest revision as of 08:56, 10 February 2023

Support for sparse matrices has recently been added to EJML. It supports many but not all of the standard operations that are supported for dense matrics. The code below shows the basics of working with a sparse matrix. In some situations the speed improvement of using a sparse matrix can be substantial. Do note that if your system isn't sparse enough or if its structure isn't advantageous it could run even slower using sparse operations!

Type Execution Time (ms)
Dense 12660
Sparse 1642

External Resources:

Sparse Matrix Example

/**
 * Example showing how to construct and solve a linear system using sparse matrices
 *
 * @author Peter Abeles
 */
public class ExampleSparseMatrix {
    public static int ROWS = 100000;
    public static int COLS = 1000;
    public static int XCOLS = 1;

    public static void main( String[] args ) {
        Random rand = new Random(234);

        // easy to work with sparse format, but hard to do computations with
        // NOTE: It is very important to you set 'initLength' to the actual number of elements in the final array
        //       If you don't it will be forced to thrash memory as it grows its internal data structures.
        //       Failure to heed this advice will make construction of large matrices 4x slower and use 2x more memory
        var work = new DMatrixSparseTriplet(5, 4, 5);
        work.addItem(0, 1, 1.2);
        work.addItem(3, 0, 3);
        work.addItem(1, 1, 22.21234);
        work.addItem(2, 3, 6);

        // convert into a format that's easier to perform math with
        DMatrixSparseCSC Z = DConvertMatrixStruct.convert(work, (DMatrixSparseCSC)null);

        // print the matrix to standard out in two different formats
        Z.print();
        System.out.println();
        Z.printNonZero();
        System.out.println();

        // Create a large matrix that is 5% filled
        DMatrixSparseCSC A = RandomMatrices_DSCC.rectangle(ROWS, COLS, (int)(ROWS*COLS*0.05), rand);
        //          large vector that is 70% filled
        DMatrixSparseCSC x = RandomMatrices_DSCC.rectangle(COLS, XCOLS, (int)(XCOLS*COLS*0.7), rand);

        System.out.println("Done generating random matrices");
        // storage for the initial solution
        var y = new DMatrixSparseCSC(ROWS, XCOLS, 0);
        var z = new DMatrixSparseCSC(ROWS, XCOLS, 0);

        // To demonstration how to perform sparse math let's multiply:
        //                  y=A*x
        // Optional storage is set to null so that it will declare it internally
        long before = System.currentTimeMillis();
        var workA = new IGrowArray(A.numRows);
        var workB = new DGrowArray(A.numRows);
        for (int i = 0; i < 100; i++) {
            CommonOps_DSCC.mult(A, x, y, workA, workB);
            CommonOps_DSCC.add(1.5, y, 0.75, y, z, workA, workB);
        }
        long after = System.currentTimeMillis();

        System.out.println("norm = " + NormOps_DSCC.fastNormF(y) + "  sparse time = " + (after - before) + " ms");

        DMatrixRMaj Ad = DConvertMatrixStruct.convert(A, (DMatrixRMaj)null);
        DMatrixRMaj xd = DConvertMatrixStruct.convert(x, (DMatrixRMaj)null);
        var yd = new DMatrixRMaj(y.numRows, y.numCols);
        var zd = new DMatrixRMaj(y.numRows, y.numCols);

        before = System.currentTimeMillis();
        for (int i = 0; i < 100; i++) {
            CommonOps_DDRM.mult(Ad, xd, yd);
            CommonOps_DDRM.add(1.5, yd, 0.75, yd, zd);
        }
        after = System.currentTimeMillis();
        System.out.println("norm = " + NormOps_DDRM.fastNormF(yd) + "  dense time  = " + (after - before) + " ms");
    }
}